Today we welcome Senior Concept Artist Lars Sowig who, in his own words, breaks down his galactic piece – SPACE BREAKER. Lars plies his trade at EA DICE having previously worked at CRYTEK & UBISOFT working on games such as Tom Clancy’s – The Division 2 and more.
Being an artist can sometimes be terrifying. With everything ranging from creative block all the way to buggy software, it seems like there are a scary amount of obstacles constantly getting in our way. But fear not! In honor of Halloween, we here at Learn Squared have cooked up a handy survival guide to help you out in that treacherous forest we call THE INDUSTRY!
Serjan Burlak is one of those creatives who are obsessed about their craft. That very obsession crystalizes into qualities we recognize as measures of success or signs of prolificacy.
We have a new course on the horizon, and in true Learn Squared fashion it is a substantially epic one. Substance Designer is our upcoming training series by games industry legend Daniel Thiger.
What makes Swang do his thang? What is it like to work with Neill Blomkamp? What can you expect from his brand new course on Learn Squared? Find out all of this and more in our Q&A with Steve Wang.
David Tilton was one of the very first students to join Learn Squared in November of 2015, eagerly signing up for mentorship from concept art legend Jama Jurabaev.